We recently attended the 25th EVA [Electronic Media & Visual Arts] Conference in Berlin, the theme was the bridges between material culture and virtual representation, this «Digital Twins» principle, applied to the Cultural and Heritage sector, is transforming our practices of how we curate, document and communicate.
Blog - WezitCamp
I recently went to Museum Next tech in Amsterdam and there were lots of different topics discussed. Very different and at the same time all aiming at the same goal: how to deal best with the museum’s digital strategy, with which tools, which members of the team, which means and such.
During this session, several participants presented their projects and how those have been developed in order to help fill the gap between the differences (groups, ages, situations, etc).
The Cambridge Science Centre has made some studies after being present in several schools,
There are talks and tips about pretty much any topic on Ted and precisely 18 carefully curated playlists on the theme of storytelling. At Wezitcamp, we dived into the “How to tell a story” playlist to find thoughtful advice that applies to museum professionals working – or wishing to work – with storytelling.
What we learnt at Communicating the Museum this year:
Last week, Wezitcamp attended the Communicating the Museum (CTM) conference in Paris. This edition focused on the power of education and was filled with thought-provoking and inspiring talks. It would be impossible to dissect them all so we chose to focus on what CTM taught us about digital practices for education within museums.
As a powerful tool for accurately recreating places and environments, virtual reality appears as a weapon of choice for historical exploration. In his talk at the last Museums and the Web conference, Michael Haley Goldman (United States Holocaust Memorial Museum) showed how such new technologies could help retain and disseminate personal stories that are crucial to what is often termed “duty of remembrance” in Europe. In this article, we look at a few projects that successfully blended VR and storytelling to address narratives of past and present conflicts.
Has the BYOD (Bring Your Own Device) approach failed museums? See what experts had to say during the last edition of Museums and the Web.